Saturday 29 January 2011

Version 1.0.3

  • New objectives : A ship of the colonial fleet spawn every 40s when a player own the central zone. The ship will automatically move to the owner base. Protect it to gain resources. Destroy it if it belongs to your ennemy.
  • Battlestar Energy bar is know displayed.
  • Weapons sounds modified.

Thursday 27 January 2011

Version 1.0.2

  • New teams configuration in the game lobby added (no teams, teams of two, two teams).
  • New Battlestar weapon : Missiles rain.
  • Battlestars HP bar is now displayed.
  • Vipers, Raptors and Blackbirds have more HP (+75%).
  • Fighters built faster.
  • Nuke damages doubled and damage effect range decreased.
  • Unused player defenses removed.
  • Weapons upgrade add more damages.
  • Energy regen rate increased for all units.
  • Embarked units are no longer affected by damages and repaired faster.
  • Sounds can be heard when zooming out.

Tuesday 25 January 2011

Version 1.0.1

  • Defeat rules modified - the player lose when his Battlestar is destroyed.
  • Bonus zone can only be captured by a Battlestars.
  • Vipers, Raptors and Blackbirds are now stronger but move slower.
  • Tyrol (repair unit) - build limit increased to 4.
  • Battlestar doesn't embark Tyrol anymore.
  • Bonus zone can only be captured by Battlestars.
  • Nuke power increased and range decreased.
  • Nuke cooldown increased from 0 to 10 sec.
  • Dradis cooldown increased from 5 to 33 sec.